![]() Even the mid-stage cutscenes look terrible when played on a TV, with a quality that is reminiscent of an old PC-88 adventure game. There is a cool animated intro sequence at the start of the game, which then gives away to RPG Maker-quality graphics, with uninspired designs for its monsters and bland locations for its dungeons. The aesthetics of Sword of the Necromancer are equally uninspired. The monsters can be upgraded at the camp, but they also have the potential to be destroyed in battle, so players must be wary about investing too heavily in them. A second player can also jump in and control the monster for some local co-op action. Tama also wields the Sword of the Necromancer in battle, which means if she slays an enemy in battle, she can bring it back to life as a computer-controlled ally. The player can acquire new weapons and magical tomes while exploring the dungeon, many of which can be upgraded back at the home base. ![]() Sword of the Necromancer is a top-down action RPG wherein Tama searches randomly-generated dungeons for keys to get to the next floor, defeating bosses along the way. Related: How Dark Souls Is A Metroidvania AND A Roguelike The developing relationship between Tama and Koko, and how it ultimately led to the tragedy that requires the Sword is a strong incentive to keep the player going through each stage. The story of Sword of the Necromancer follows a former bandit named Tama who is trying to bring a priestess named Koko back from the dead by using the power of the titular blade. The premise is reminiscent of Shadow of the Colossus, which isn't bad company to keep. The story of how Tama and Koko ended up in possession of the Sword is told through brief cutscenes between each stage, and these moments are the highlight of the game.
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